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Incorporeal Game

Location

Vancouver

Date

April 2025 - September 2025

Role

Sound Designer

Project type

Game Development

Incorporeal is a dungeon crawler where players step into the role of a treasure hunter with the unique ability to sever their soul from their body. Using this spectral form, you can dash through traps, strike enemies, and solve puzzles, all while keeping your vulnerable body safe in the treacherous catacombs.

For this project, I crafted the game’s audio world by designing sounds that blend synthetic elements with real-world recordings. My work included creating immersive effects for spectral abilities, atmospheric dungeon ambiences, and impactful combat cues, bringing the gameplay to life and heightening the sense of tension and discovery.

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